This prompted Cave to release an updated version a month later known as Ver. It was a very serious matter for Cave, so imagine how they reacted when they found out that the updated “Version 1.0” of the game still had a counter-stop, and a safe spot during one of the TLB’s attacks. This prompted Cave to intercept the finished PCB’s before they were delivered, remove the PCBs, reburn the ROMs, repackage and seal the PCBs and then drop them back off at the distribution center. If the player scored high enough, the first digit would disappear off the screen. After Cave had shipped the game, but before it was distributed to the public, some of the staff were playing the game casually when they noticed something…there was a scoring bug on the Player 2 side. The new SH3-b boards were similar to the SH3 boards powering all Cave shoot-em-ups released after Mushihimesama, but featured more RAM than the original SH3 hardware. The game was released on the Cave CV1000-D, or the SH3-b PCB. “Angry Leader Bee Great Resurrection”) was developed in an incredibly short time span of around five months.
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