They're only accurate in the libleo (software) order, the conversion needed to make them run on MESS was actually changing the order to be physically "accurate". 64DD disk dumps aren't really accurate on a physical level.We can probably do a save file with just the RAM area. The data is seperated into several areas, like ROM area, which contains the System Data and RAM area, made to be rewritable. (Have to support retail and development drives) Don't forget combos, like F-Zero X cartridge with Expansion Kit together, or Dezaemon 3D with Dezaemon DD blue disk.We need 64DD IPL, easily can just make a browse button thing in the settings or something.Super Mario 64 and The Colorless Kingdom (SM64 Hack by Camden1101) Super Mario 64 Castle (v1. Flashcarts actually supports that so why not PJ64?Ībout making 64DD emulation as a whole, we need to think about it: Super Mario 64 and The Colorless Kingdom (SM64 Hack by Camden1101) ED. I just made a little option that allows writing to its cartridge space so it can "save" temporarily (you lose all changes once you end emulation, because it's not saved). We're dealing with 64DD conversions HACKS and not exactly 64DD disks (which are REWRITABLE).Ĭonversions writes into the loaded ROM array.
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